![]() Unfortunately for the team, Nintendo was not happy with the way the game was being handled. To summarize, DMA Design put two years of work into an action game and showed off their progress to Nintendo. It was a wild four-year ride for DMA Design, as EDGE details in their excellent history of Body Harvest‘s development. Nintendo gave the team the go-ahead to take the concept into a full-fledged game that they would publish. It featured an insect and a demolished car. ![]() Where was Squaresoft, or Enix, or Capcom, or Konami…or ANY Japanese third parties? Despite the blaring omission from their homeland, Nintendo had put the team at DMA Design, riding a high off of their Lemmings franchise, onto their list of notables for one design document shown to them. This of course included themselves and recently purchased second party Rare, who would both deliver some of the finest games to hit the 64-bit machine, but also featured some prominent third parties such as Gametek, Time Warner Interactive, Acclaim…wait a second…those are a Dream Team? While Nintendo did include some notable names like Midway and Lucasarts, the majority of their “stars” were either budding developers (Angel Studios, DMA Design) or brands long regarded with disdain for their terrible gaming atrocities (Acclaim, Time Warner, Virgin, Gametek, and so on). In 1995, the year predating the launch of the Nintendo 64, the people at Nintendo were recruiting devs to join what they were pegging as their “Dream Team”.
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